In order to avoid the compiler crashing I've had to split up the drawn version into the three different character windows. This seemed like a good ti
Once again the focus of this has been improving existing empty content and on usability. Hopefully once again the game feels nicer to play.
Calling it 4.0 because so many things have been tweaked it does feel significantly different! I think I may have overbuffed combat so enjoy your (sli