Difference between revisions of "Category:Accessories"
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* Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values. | * Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values. | ||
* Most non-unique accessories can be stolen. | * Most non-unique accessories can be stolen. | ||
+ | * Accessories allow a better chance for [[New:Catgirl|catgirls]] to crawl past [[:Category:Monsters|Monsters]]. | ||
=Colors= | =Colors= |
Revision as of 21:15, 22 October 2016
Notes
- Accessories which are jewelry act as in-game currency.
- Wearing accessories does not count towards inventory load, but may have other effects.
- The largest, most expensive piece of jewelry is removed on fainting.
- Accessories are not blessable.
- Sapphire accessories are one of the ingredients of a Potion of Blessing
- Accessories are usually metal.
- Accessories have a default soak limit of 3.
- Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories.
- Players with a moderate Intelligence will get hints as to accessory values and those with high intelligence will get exact values.
- Most non-unique accessories can be stolen.
- Accessories allow a better chance for catgirls to crawl past Monsters.
Colors
Jewelry may come in the following colors:
- emerald
- pink diamond
- pure diamond
- ruby
- sapphire
- solid gold
Pages in category "Accessories"
The following 15 pages are in this category, out of 15 total.