Difference between revisions of "Attacking"

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** The gladiator teaches a skill which negates the slap penalty from having big breasts.
 
** The gladiator teaches a skill which negates the slap penalty from having big breasts.
 
* If the player is completely balanced (floor isn't slippery and they're not wearing heels that are too high for their skill level), an NPC that tries a trip attack after a slap will have a 0% chance of success.
 
* If the player is completely balanced (floor isn't slippery and they're not wearing heels that are too high for their skill level), an NPC that tries a trip attack after a slap will have a 0% chance of success.
** If the player is not completely balanced, the trip attack will have a 1 in [Dexterity|player dexterity]] chance of success.
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** If the player is not completely balanced, the trip attack will have a 1 in [[Dexterity|player dexterity]] chance of success.
  
 
==Knee==  
 
==Knee==  

Revision as of 22:49, 20 July 2017

Attacking

Attacking is the main method of deal damage to monsters in the game. Other than that only some friendly monsters may assist the player during combat. There are three different ways to attack an enemy which have different drawbacks, but every type of attack is influenced by the strength stat.

Slap

The basic attack. Does medium damage, but can be heavily influenced by equipment. Slaps do not increase exercise.

  • Damage can be reduced by wristcuffs or very large breasts.
    • The gladiator teaches a skill which negates the slap penalty from having big breasts.
  • If the player is completely balanced (floor isn't slippery and they're not wearing heels that are too high for their skill level), an NPC that tries a trip attack after a slap will have a 0% chance of success.
    • If the player is not completely balanced, the trip attack will have a 1 in player dexterity chance of success.

Knee

This attack does medium damage and increases exercise.

  • There is a chance of falling over.
  • The chance of falling over is increased by wearing high heels without sufficient skill.
  • The player cannot use "knee" when bound with anklecuffs.

Kick

This attack does the lowest base damage, but it is the easiest to increase by wearing heels.

  • The risk of falling over is even greater than with "knee".
  • The fatigue of the player increases each time.
    • Falling over doesn't prevent or increase the fatigue gain.
  • Wearing heels increases damage output depending on heel type and heel size.
  • As with "knee" using high heels will require sufficient skill to avoid falling over.
  • The player cannot use "kick" when bound with anklecuffs.