Difference between revisions of "Attacking"

From Trap Quest Wiki
Jump to: navigation, search
(migration)
 
(Kick)
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  
 
==Slap==  
 
==Slap==  
The weakest form of attack. Does low damage but doesn't have any drawbacks.
+
* Can be heavily influenced by certain equippable weapons you may be able to find throughout the game.  
 +
* Slaps do not increase exercise.
 
* Damage can be reduced by wristcuffs or very large [[Breast Size|breasts]].
 
* Damage can be reduced by wristcuffs or very large [[Breast Size|breasts]].
 +
** The gladiator teaches a skill which negates the slap penalty from having big breasts.
 +
* If the player is completely balanced (floor isn't slippery and they're not wearing heels that are too high for their skill level), an NPC that tries a trip attack after a slap will have a 0% chance of success.
 +
** If the player is not completely balanced, the trip attack will have a 1 in [[Dexterity|player dexterity]] chance of success.
  
 
==Knee==  
 
==Knee==  
This attack does medium damage.
+
 
* There is a chance of falling over.
+
* This attack increases exercise.
* The chance of falling over is increased by wearing high heels without sufficient [[Heel Skill|skill]].
+
* [[Stockings]] can influence the damage of knee attacks.  A high [[Magic Modifier|magic modifier]] stockings can make knee attacks extremely powerful.
* The player cannot use "knee" when bound with [[anklecuffs]].
+
** [[Suspenders]] can also influence knee attacks but only if they are connected to stockings.
 +
* The player cannot use "knee" when bound with [[anklecuffs]] or wearing a hobble skirt (but skirts can be pulled up).
 +
* If the NPC tries a tripping attack just after the player uses a knee attack, the NPC has a low to medium chance of success, depending on how balanced the player is and how high their dexterity is.
  
 
==Kick==  
 
==Kick==  
This attack does the highest damage.
+
* This attack increases exercise significantly.
* The risk of falling over is even greater than with "knee".
+
** It also increases heel experience (which eventually turns into heel skill points) significantly if there are worn heels.
 +
* This attack is the easiest to increase to decent levels by wearing heels.
 +
** Wearing heels increases damage output depending on heel type and heel size, but '''not''' [[Magic Modifier|magic modifier]].  The magic modifier only affects balance.
 
* The [[Fatigue|fatigue]] of the player increases each time.
 
* The [[Fatigue|fatigue]] of the player increases each time.
** Falling over doesn't prevent or increase the fatigue gain.
+
* The player cannot use "kick" when bound with [[anklecuffs]] or wearing a hobble skirt (but skirts can be pulled up).
* Wearing heels increases damage output depending on heel type and heel size.
+
* If the NPC tries a tripping attack just after the player uses a kick attack, the NPC has a medium to high chance of success, depending on how balanced the player is (heel skill and slipperiness) and how high their dexterity is.
* As with "knee" using high heels will require sufficient [[Heel Skill|skill]] to avoid falling over.
 
* The player cannot use "kick" when bound with [[anklecuffs]].
 

Revision as of 21:56, 20 July 2017

Attacking

Attacking is the main method of deal damage to monsters in the game. Other than that only some friendly monsters may assist the player during combat. There are three different ways to attack an enemy which have different drawbacks, but every type of attack is influenced by the strength stat.

Slap

  • Can be heavily influenced by certain equippable weapons you may be able to find throughout the game.
  • Slaps do not increase exercise.
  • Damage can be reduced by wristcuffs or very large breasts.
    • The gladiator teaches a skill which negates the slap penalty from having big breasts.
  • If the player is completely balanced (floor isn't slippery and they're not wearing heels that are too high for their skill level), an NPC that tries a trip attack after a slap will have a 0% chance of success.
    • If the player is not completely balanced, the trip attack will have a 1 in player dexterity chance of success.

Knee

  • This attack increases exercise.
  • Stockings can influence the damage of knee attacks. A high magic modifier stockings can make knee attacks extremely powerful.
    • Suspenders can also influence knee attacks but only if they are connected to stockings.
  • The player cannot use "knee" when bound with anklecuffs or wearing a hobble skirt (but skirts can be pulled up).
  • If the NPC tries a tripping attack just after the player uses a knee attack, the NPC has a low to medium chance of success, depending on how balanced the player is and how high their dexterity is.

Kick

  • This attack increases exercise significantly.
    • It also increases heel experience (which eventually turns into heel skill points) significantly if there are worn heels.
  • This attack is the easiest to increase to decent levels by wearing heels.
    • Wearing heels increases damage output depending on heel type and heel size, but not magic modifier. The magic modifier only affects balance.
  • The fatigue of the player increases each time.
  • The player cannot use "kick" when bound with anklecuffs or wearing a hobble skirt (but skirts can be pulled up).
  • If the NPC tries a tripping attack just after the player uses a kick attack, the NPC has a medium to high chance of success, depending on how balanced the player is (heel skill and slipperiness) and how high their dexterity is.