Intelligence

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Intelligence is one of the main beneficial stats of the player. It is mainly used for discovering traps and overpowering temptations. It also increases your chances of learning skills from friendly monsters.

When starting without bonuses, intelligence starts at 5.

Phrase Meanings

The phrase in the status bar corresponds to the following values:

  • Airheaded: 1 to 3
  • Dumb Broad: 4 to 6
  • Average: 7 to 9
  • Pensive: 10 to 12
  • Geeky: 13 to 15
  • Genius: 16 to 19
  • Deep Thought: 20

Influences

Below is a nearly exhaustive list of everything in the game that uses the intelligence of the player in its calculations.

  • The player will lose the game at their next orgasm if their intelligence reaches 0.
  • Pulling the lever in the Prison Guard's bedroom
    • An intelligence score of 3 is required.
  • Identifying the value of jewellery
    • An intelligence of less than 6 gives you no hint as to its worth.
    • An intelligence of 6 to 10 gives you a hint as to its worth.
    • An intelligence of 11 or higher gives you the exact value of the item.
  • Avoiding puking up semen after gagging on a cock.
    • A random number between 0 and the intelligence of the player must be greater than the girth of the monster (varies between 1 and 10).
  • Noticing unfriendly monsters when resting on furniture
    • If the intelligence of the player is lower than a random number between 5 and (the body soreness of the player + 6), then the player continues to rest and cannot act for another round.
  • Searching containers for traps
    • If a random number between 5 and 20 is less than the intelligence of the player, then the trap is successfully discovered.
  • Jumping from drill pole traps
    • A random number between the intelligence of the player and 15 must be higher than a number calculated from sex addiction, arousal, and orifice soreness.
      • If the cum addiction of the player is over 14, its value is reduced to 14 for the purposes of this check.
    • If the cum addiction of the player is 20, this check cannot be made and the player faints automatically.
  • Avoiding triggering tripwire traps
    • Two random numbers from 0 to the intelligence of the player are summed together and the result must be higher than 10 in order to step over the wire.
      • If the wire has already been encountered (whether or not it was triggered), three random numbers are used instead of two.
    • If the above check fails, a different question is asked. The higher the intelligence of the player, the player will ask a more useful question (that is, a question which will receive an answer that provides a useful hint towards how to play).
  • Stopping masturbating once in danger.
    • A random number between 2 and the sex addiction of the player must be lower than or equal to the intelligence of the player.
  • Learning skills from monsters.
    • If a random number between 2 and the intelligence of the player is greater than a random number between 2 and 12, the player asks the monster for it to teach them something.
    • See the page on learnable skills.
  • Convincing a monster to use the orifice you presented.
    • A random number between 0 and the intelligence of the player must not be 0 or 1.
  • Staying conscious when overfilled with semen.
    • When unable to breathe due to cum going all the way from your ass to your mouth, a random number between 1 and your intelligence score must be over 5 in order to stay conscious.
      • There is a 50% chance of losing an intelligence point when succeeding this check.
  • Identifying cursed items in containers after learning the skill from the shopkeeper. A random number between 1 and 200 must be less than the intelligence of the player.
  • Automatically searching a container for traps before opening it - intelligence must be at least 6.
  • Deal more damage with the magic wand.
    • Damage is increased by the intelligence of the player divided by 5.
  • Looking away from hypno traps
    • A random number between -4 and 23 (increased by 7 if the player is stuck) must be lower than the intelligence of the player.

Temporary Modifiers

Below is a nearly exhaustive list of everything in the game that can modify your intelligence value. The value can never go lower than 1 or higher than 20.

  • The tiara influences intelligence (default +1).
  • The royal dress influences intelligence (default +1).
  • The priestess outfit influences intelligence (default +1).
  • The bat corset influences intelligence (default +1).
  • The stethoscope influences intelligence (default +3).
  • The [schoolgirl]] gets +2 intelligence for each scrunchie she is wearing.
  • Hair blondness decreases intelligence by its value.
  • Wearing a ballgag influences intelligence (default -1).
    • A large gag has a default of -3.
    • A huge gag has a default of -5.
  • If the humiliation of the player is greater than 16000, the player's intelligence is decreased by 1.
    • If the humiliation of the player is greater than 32000, the player's intelligence is decreased by a further 1.
      • If the player is broken (humiliation greater than 40000), the player's intelligence is decreased by a further 1.
  • Being horny decreases intelligence by 1.
    • If the player is wearing a chastity cage, intelligence is decreased by a further 1.
    • You are horny if your sex addiction score is 7 or higher and you have not orgasmed recently.
      • If your sex addiction score is 13 or higher, you can then become very horny which decreases your intelligence by a further 2 points.
      • If your sex addiction score is extremely high you can become extremely horny, which limits your intelligence to a maximum of 3 points.
    • You cannot be horny if you are male but have no penis.
  • If the player has a no panties fetish but is wearing panties, their intelligence is decreased by 2.
  • The fertility goddess gains 1 intelligence for each child they've had.
  • Wearing non-blessed fake nails decreases the intelligence of the player by 1.
    • Them being cursed decreases the intelligence of the player by a further 1.
  • A player with a bimbo score of 19 has their intelligence limited to a maximum of 5.
  • A player with a bimbo score of 20 has their intelligence limited to a maximum of 2.
  • A player with a fully sore (10/10 soreness) vagina or asshole has their intelligence limited to 2.
  • The mystical amulet increases intelligence by 1.
  • The princess tattoo and the witchcraft tattoo increase intelligence by 1.
  • The stupid whore tattoo decreases intelligence by 1.
  • The lip piercing and nose piercing decrease intelligence by 1 unless blessed.
  • The earrings increase intelligence by 1 if blessed.

Permanent Modifiers

Below is a nearly exhaustive list of the ways that your raw //X// score can be permanently increased or decreased.

  • One of the events when climbing the ladder at the white wall is that you see a beautiful meadow. This increases intelligence by 1 point (as well as decreasing cum addiction and humiliation).
  • When a female player's womb absorbs some semen, there is a 1 in 7 chance of intelligence being increased by 1 point (//"Your mind focuses on your womb, which feels pleasant")//.
  • Drinking an energy drink when your intelligence is lower than its starting value increases intelligence by 1.
    • If the vessel is blessed, drinking an energy drink will always increase intelligence by 1.
    • Giving yourself an enema of energy drink with the squirt dildo will increase intelligence by 1.
  • When the player gives birth when the father is already in the same location, the player feels fulfilled and all main stats are increased by 1.
  • Wearing the "Feeling Lucky?" briefs has a 1 in 7 chance each of increasing or decreasing intelligence by 1.
  • There is a 1 in 4 chance of intelligence increasing by 1 point when sitting on the throne.
  • There is a 1 in 8 chance of the dungeon altar increasing intelligence by 1 point if the player places themselves on the altar and their sex addiction is less than 8.
  • There is a 1 in 10 chance of the modification machine increasing intelligence (1 in 5 chance of the machine injecting the player with a mysterious serum, 1 in 2 chance of that serum increasing intelligence).
  • The throne royal guard illusion cutscene that can only happen once and only if the player is the princess, increases intelligence by 4.
  • One of the pullstring choker events if the player is broken has their intelligence decrease by 1 ("I'm an object, I don't need to use my brain!")
  • The final pull of the pullstring choker that causes it to break, increases all main stats and addiction stats by 1.
  • The you live you learn tattoo periodically increases intelligence, with decreasing likelihood as intelligence increases.
  • Successfully escaping from (without attacking) several monsters causes 'survival rewards' which increases dexterity or intelligence, whichever is lower.
  • If the mechanic does not immediately turn into the demon lord after taking the amulet, he will reward the player with bonus stats. There is a 50% chance of him increasing your intelligence by 4.
  • If the game tries to increase the sex addiction of the player when it is already at its maximum value, it attempts to decrease the intelligence of the player by 1.
    • This is only successful if a random number from -2 to 20 is less than the raw intelligence of the player.
    • If the raw intelligence of the player is 1, instead the game ends with a permanent game over.
  • When unable to breathe due to cum going all the way from your ass to your mouth, a random number between 1 and your intelligence score must be over 5 in order to stay conscious.
    • However there is a 50% chance of losing an intelligence point when succeeding this check.
  • If the player chooses to overcome fainting from soreness, they lose 1 intelligence unless they are the sissy.
  • If it took over 3 turns for the player to escape from the throne trap, intelligence is decreased by 1 point.
  • If the latex plug panties cause a female player's vagina to get more sore when they are already at maximum soreness, instead the player loses 1 intelligence and gains 1 sex addiction.
  • Drinking a standard cursed drink has a 1 in 7 chance of decreasing intelligence by 1.
  • Drinking from a cursed vessel has a 1 in 6 chance of decreasing intelligence by 1.
  • Drinking from a cursed baby's bottle or drinking a cursed drink from a baby's bottle decreases intelligence by 1.
  • Resting in the bed in the Royal Chambers may decrease intelligence by 1 if the player has no penis and the sex addiction of the player is greater than 10.