Time

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Passage of Time


Once the game begins, the player has a limited amount of time to win before they run out of money and lose. The amount of time the player has spent playing the game will sometimes appear in the self examination, but it is not accurate, and doesn't seem to appear after a reliable amount of time. Only the player can cause time to pass, except during certain events, such as the tentacle monster rape. Monsters keep track of time as well, although they cannot cause it to progress. Each monster will only chase the player for a specific amount of time before they lose interest, although this amount is drastically reduced if the monster cannot see the player. All the games's calculations of time are in seconds.

Player Actions

Below is an unfinished list of all player actions that cause time to pass, and the amount of time that passes when they are taken, in seconds.

  • **Wait**ing takes 3 seconds
  • **Jump**ing takes 1 second
  • **Drink**ing takes 3 seconds
  • **Kneel**ing takes ? seconds
  • Placing something on any altar takes 3 seconds
  • Putting something in the pink wardrobe takes 3 seconds
  • **Resist**ing or **submit**ting during a rape passes 3 seconds
  • **Wank**ing takes ? seconds
  • **Open**ing a chest or basic container takes 3 seconds

NPC actions

Below is an unfinished list of all NPC actions that take time, and the amount of time that must pass before they are taken, in seconds.

  • The Tentacle monster rape takes ? seconds
  • A sex doll takes ? seconds to go between rooms.
  • The sex doll's rape takes between 3 and ? seconds, at 3 seconds per round.
  • A wench takes ? seconds to travel from room to room
  • A wench's "rape" takes between ? and ? seconds, at 3 seconds per round.

Cooldowns and Timers

Below is an unfinished list of all timers and cooldowns in the game, and the length of each one, in seconds.

  • The cooldown on the Shopkeeper's question is ? seconds
  • The timer for the Shopkeeper's discount is not exact, but its between 300 and 600 seconds(5 and 10 minutes)
  • The cooldown on the Royal Guard's question is ? seconds
  • If the player has the Royal Guard's attention, it takes ? seconds for him to lose interest
  • Once the guard has lost interest in the player, there is a cooldown of ? seconds before he can become interested again on his own.
    • If the player made him lose interest by entering the Royal Chambers, he can regain interest instantly.
  • The cooldown on the Wench's question is ? seconds
  • If the player has the Wench's attention, it takes ? seconds for her to lose interest
  • Once the Wench has lost interest in the player, there is a cooldown of ? seconds before she can become interested again on her own.
  • The cooldown on the Gladiator's question is ? seconds
  • If the player has the Gladiator's attention, it takes ? seconds for her to lose interest
  • Once the Gladiator has lost interest in the player, there is a cooldown of ? seconds before she can become interested again on her own.
  • If the player has a Sex doll's attention, it takes ? seconds for it to lose interest
  • Once a Sex Doll has lost interest in the player, there is a cooldown of ? seconds before it can become interested again on its own.
  • The cooldown on Barbara's question is ? seconds
  • The cooldown on the Fairy's question is ? seconds
  • If the player has the Fairy's attention, it takes ? seconds for her to lose interest
  • Once the Fairy has lost interest in the player, there is a cooldown of ? seconds before she can become interested again on her own.
  • If the player has the Demoness' attention, it takes ? seconds for her to lose interest
  • Once the Demoness has finished raping the player, the player has ? seconds to leave before she can attack again

Other events

The following is an unfinished list of events, actions, timers, and cooldowns do not interact with time at all, or in a way that is either inconstistent, or unimportant.

  • The look command can be used at any time the player has the opportunity to make an action, although it does not progress time.
  • The vine rape only progresses when the player takes an action that passes time, but it is unlike other rapes because the player must take exactly five actions before the rape is finished
  • Once the vines have finished raping the player, they will leave the player alone completely until the player has left the room and entered it again.
  • When the Demoness begins her ground attack, the player has exactly two turns to leave the room before their heels melt into the floor
    • If the player is not wearing heels, the player must leave the room immediately to avoid a gain of body soreness