Difference between revisions of "Intelligence"

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==Influences==  
 
==Influences==  
//Below is a nearly exhaustive list of everything in the game that uses the intelligence of the player in its calculations.//
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''Below is a nearly exhaustive list of everything in the game that uses the intelligence of the player in its calculations.''
  
 
* The player will faint if their intelligence would ever drop below 1
 
* The player will faint if their intelligence would ever drop below 1

Revision as of 22:51, 10 August 2015

Intelligence is one of the main beneficial stats of the player. It is mainly used for discovering traps. It also increases your chances of learning skills from friendly monsters.

When starting as a female without bonuses, intelligence starts at 5.

Phrase Meanings

The phrase in the status bar corresponds to the following values:

  • Airheaded: 1 to 3
  • Dumb Broad: 4 to 6
  • Average: 7 to 9
  • Pensive: 10 to 12
  • Geeky: 13 to 15
  • Genius: 16 to 20
  • Deep Thought: 21+

Influences

Below is a nearly exhaustive list of everything in the game that uses the intelligence of the player in its calculations.

  • The player will faint if their intelligence would ever drop below 1
    • If they are wearing an item that increases their intelligence, they will be unable to remove that item if their intelligence would drop below 1.
  • Pulling the lever in the Prison Guard's bedroom
    • An intelligence score of 3 is required.
  • Identifying the value of jewellery
    • An intelligence of less than 6 gives you no hint as to its worth.
    • An intelligence of 6 to 10 gives you a hint as to its worth.
    • An intelligence of 11 or higher gives you the exact value of the item.
  • Noticing unfriendly monsters when resting on furniture
    • If the intelligence of the player is lower than a random number between 5 and (the body soreness of the player + 6), then the player continues to rest and cannot act for another round.
  • Searching containers for traps
    • If a random number between 5 and 20 is less than the intelligence of the player, then the trap is successfully discovered.
  • Jumping from drill pole traps
    • A random number between the intelligence of the player and 20 must be higher than the cum addiction of the player **twice in a row**.
      • If the cum addiction of the player is over 14, its value is reduced to 14 for the purposes of this check.
    • If the cum addiction of the player is 20, this check cannot be made and the player faints automatically.
  • Avoiding triggering tripwire traps
    • Two random numbers from 0 to the intelligence of the player are summed together and the result must be higher than 10 in order to step over the wire.
      • If the wire has already been encountered (whether or not it was triggered), three random numbers are used instead of two.
  • Asking useful questions to monsters
    • If a random number between 2 and the intelligence of the player is greater than a random number between 2 and 12, the player asks the monster for it to teach them something.
    • If the above check fails, a different question is asked. The higher the intelligence of the player, the player will ask a more useful question (that is, a question which will receive an answer that provides a useful hint towards how to play).
  • Learning skills from monsters
  • Staying Concious when overfilled with semen
    • When unable to breathe due to cum going all the way from your ass to your mouth, a random number between 1 and your intelligence score must be over 5 in order to stay conscious.
      • There is a 50% chance of losing an intelligence point when succeeding this check.

Temporary Modifiers

Below is a nearly exhaustive list of everything in the game that can modify your intelligence value. The value can never go lower than 1 or higher than 20.

  • The tiara influences intelligence (default +1).
  • The royal dress influences intelligence (default +1).
  • The stethoscope increases intelligence by 3.
  • Hair blondness decreases intelligence by its value.
  • Wearing a ballgag influences intelligence (default -1).
    • A large gag has a default of -3.
    • A huge gag has a default of -5.
  • Being horny decreases intelligence by 1.
    • You are horny if your sex addiction score is 7 or higher and you have not orgasmed recently.
    • If your sex addiction score is 13 or higher, being horny decreases your intelligence by a further 1 point.
    • You cannot be horny if you are male but have no penis.
  • Use of the faint command decreases intelligence by 1

Permanent Modifiers

Below is a nearly exhaustive list of the ways that your raw //X// score can be permanently increased or decreased.

  • One of the events when climbing the ladder at the white wall is that you see a beautiful meadow. This increases intelligence by 1 point (as well as decreasing cum addiction and humiliation).
  • When a female player's womb absorbs some semen, there is a 1 in 7 chance of intelligence being increased by 1 point (//"Your mind focuses on your womb, which feels pleasant")//.
  • Drinking an energy drink increases intelligence by 1 if the player is wearing a stethoscope
    • If the potion is blessed, this increase is doubled.
  • Wearing the "Feeling Lucky?" briefs has a 1 in 7 chance each of increasing or decreasing intelligence by 1.
  • There is a 1 in 4 chance of intelligence increasing by 1 point when sitting on the throne.
  • There is a 1 in 8 chance of the dungeon altar increasing intelligence by 1 point if the player places themselves on the altar and their sex addiction is less than 8.
  • If the game tries to increase the sex addiction of the player when it is already at its maximum value, it attempts to decrease the intelligence of the player by 1.
    • This is only successful if a random number from -2 to 20 is less than the raw intelligence of the player.
    • If the raw intelligence of the player is 1, instead the game ends with a permanent game over.
  • When unable to breathe due to cum going all the way from your ass to your mouth, a random number between 1 and your intelligence score must be over 5 in order to stay conscious.
    • However there is a 50% chance of losing an intelligence point when succeeding this check.
  • If it took over 3 turns for the player to escape from the throne trap, intelligence is decreased by 1 point.
  • If the latex plug panties cause a female player's vagina to get more sore when they are already at maximum soreness, instead the player loses 1 intelligence and gains 1 sex addiction.
  • Drinking a standard cursed drink has a 1 in 7 chance of decreasing intelligence by 1.
  • Drinking from a cursed vessel has a 1 in 6 chance of decreasing intelligence by 1.
  • Drinking from a cursed baby's bottle or drinking a cursed drink from a baby's bottle decreases intelligence by 1.
  • Resting in the bed in the Royal Chambers may decrease intelligence by 1 if the player has no penis and the sex addiction of the player is greater than 10.
  • Fainting from being knocked in the head with a dildo trap decreases intelligence by 2.
    • This can only happen when crawling with large breasts which force you to trigger a tripwire.
  • Fainting from having maximum sex addiction when on a drill dildo trap decreases intelligence by 1.