Difference between revisions of "Category:Accessories"

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(Notes)
(Notes)
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* Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values.
 
* Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values.
 
* Most non-unique accessories can be stolen.
 
* Most non-unique accessories can be stolen.
* Accessories allow a better chance for [[New:Catgirl|catgirls]] to crawl past [[:Category:Monsters|Monsters]].
 
  
 
=Colors=
 
=Colors=

Revision as of 22:52, 23 October 2016

Notes

  • Accessories which are jewelry act as in-game currency.
  • Wearing accessories does not count towards inventory load, but may have other effects.
  • The largest, most expensive piece of jewelry is removed on fainting.
  • Accessories are not blessable.
  • Sapphire accessories are one of the ingredients of a Potion of Blessing
  • Accessories are usually metal.
  • Accessories have a default soak limit of 3.
  • Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories.
  • Players with a moderate Intelligence will get hints as to accessory values and those with high intelligence will get exact values.
  • Most non-unique accessories can be stolen.

Colors

Jewelry may come in the following colors:

  • emerald
  • pink diamond
  • pure diamond
  • ruby
  • sapphire
  • solid gold

Subcategories

This category has the following 2 subcategories, out of 2 total.