Difference between revisions of "Category:Accessories"
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* Accessories are usually metal. | * Accessories are usually metal. | ||
* Accessories have a default soak limit of 3. | * Accessories have a default soak limit of 3. | ||
+ | * Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories. | ||
+ | * Players with a moderate [[New:Statistics|Intelligence]] will get hints as to accessory values and those with high intelligence will get exact values. | ||
+ | * Most non-unique accessories can be stolen from the player by NPCs. | ||
=Colors= | =Colors= | ||
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* sapphire | * sapphire | ||
* solid gold | * solid gold | ||
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+ | [[Category:Clothing]] |
Latest revision as of 17:27, 30 October 2016
Notes
- Accessories which are jewelry act as in-game currency.
- Wearing accessories does not count towards inventory load, but may have other effects.
- The largest, most expensive piece of jewelry is removed on fainting.
- Accessories are not blessable.
- Sapphire accessories are one of the ingredients of a Potion of Blessing
- Accessories are usually metal.
- Accessories have a default soak limit of 3.
- Necklaces are heavier than bracelets and metal accessories, which are in turn heavier than the other accessories.
- Players with a moderate Intelligence will get hints as to accessory values and those with high intelligence will get exact values.
- Most non-unique accessories can be stolen from the player by NPCs.
Colors
Jewelry may come in the following colors:
- emerald
- pink diamond
- pure diamond
- ruby
- sapphire
- solid gold
Pages in category "Accessories"
The following 15 pages are in this category, out of 15 total.