Difference between revisions of "Category:Equippables"

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(Notes)
Line 9: Line 9:
 
* Equippables cannot be stolen.
 
* Equippables cannot be stolen.
  
=Slap Ready=
+
=Slap Overriding=
  
 
* giant rattle
 
* giant rattle
Line 25: Line 25:
 
* Slap ready equippables take precedence over [[New:Fake Nails|Fake Nails]] and nullify their bonuses.
 
* Slap ready equippables take precedence over [[New:Fake Nails|Fake Nails]] and nullify their bonuses.
  
=Knee Ready=
+
=Knee Overriding=
  
 
* Currently none.
 
* Currently none.
  
=Kick Ready=
+
=Kick Overriding=
  
 
* Currently none.
 
* Currently none.
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]

Revision as of 20:16, 20 November 2016

Notes

  • Equippables (also called Equippable Weapons) are a class of objects held or worn on the hands which improve attacks.
    • Each equippable has its own damage calculation which increases the normal attack computation.
    • An equippable can be slap overriding, knee overriding or kick overriding.
    • An equippable cannot be worn at the same time as another equippable of the same type.
  • Unlike most clothing, equippables can be worn when a hostile is present in the room with the player.
  • Equippables are not subject to transformation.
  • Equippables cannot be stolen.

Slap Overriding

  • giant rattle
  • gloves
    • kitty claws
    • mittens
  • magic wand
  • pink spraybottle
  • royal scepter
  • sword of purity
  • vampiric claws
  • wasp-cloud
  • whip of domination
  • Slap ready equippables take precedence over Fake Nails and nullify their bonuses.

Knee Overriding

  • Currently none.

Kick Overriding

  • Currently none.

Subcategories

This category has the following 3 subcategories, out of 3 total.