Combat

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Revision as of 05:29, 8 February 2023 by MG (talk | contribs) (Dominating: Dominance Calculation: Current Version: Trap Quest Release 13 Version 10.1)
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Defeating NPC's

When the player defeats an npc, and there are no other dangerous npc's nearby, they will be presented with a few options for dealing with the monster. These responses are "taxing", "pitying", "banishing", and "dominating". Some npc's automatically handle the circumstances of their defeat.

Automatically Handled

  • Unintelligent NPC's
  • Robots
  • Slut School NPC's
  • Supporter NPC's
  • Cultist NPC (Mindless cultists only)
  • Xavier
    • If the player has 3 or more magic power, knows divination, and has forced him to wear a condom through the seduction minigame, the player will get a chance to dominate him as well.
  • Demoness
    • If the player has 2 or more magic power and knows divination, they will have a chance to "pity" or dominate her as well.
  • Herald
  • Djinn
    • If the player has the Magic Lamp or it is nearby, they will have a chance to tax, "pity", or dominate him as well.
    • The Djinn's banishment ends with him escaping to somewhere else on the current floor, not with him being removed from the game.

Banishing

Players can permanently remove defeated npc's from the game. For most npc's, this is permanent.

Impermanent Banishings

Pitying

Players can decide to let defeated npc's go without doing anything extra, which usually resets the npc's favour score back to "friendly" territory, then increases it by 1.

Non-Pitiable NPC's

Taxing

Players can demand items from npc's they've defeated, which has a side-effect of increasing the npc's level by and decreasing their favour score by 1.

Non-Taxable NPC's

Dominant Sex

If the player has access to their genitals, they can try dominating NPC's they have defeated. All npc's have a chance to refuse and then punish the player for even trying, but if the player can somehow suppress their bottom energy for a few seconds, they will get a short scene that usually ends in a dignity boost, an orgasm, and a Delicateness decrease.

Non-Dominatable NPC's

Domination Calculation

The success rate for dominant sex is calculated based on four values; the player's Strength, the npc's Level, the player's dominance score and the npc's submissiveness score.

If the player's strength is more than double the npc's level, then the player will dominate them successfully except in specific cases.

If the player's strength doesn't exceed the npc's level by a huge margin, then we find a random number between between 1.5x and 0.66x the player's dominance score and see if that number is higher than the npc's submission resistance. If its higher, the player succeeds. If its lower, the player fails.

The player's dominance score is calculated based on Strength, Fatigue, Delicateness and Charisma. If the player knows the right skill, their delicateness will be excluded from the calculation. The player's Penis Length is also relevant to the calculation, but it isn't used in a 1 to 1 fashion, and is affected if the player has an erection or if they are wearing a strapon (the strapon's length usually replaces the player's normal length in most cases.):

power = 2 * (strength + 5 + food theme bonus)
energy = (Buckle threshold - Fatigue) * 10
clothing_temptation = 2 * # of temptation clothing
clothing_dominance = 4 * # of dominance clothing
penis_dominance = Depends on penis size: -2 for 1 inch or smaller, +1 for 10 inches, +2 for 12 inches, +3 for 15 inches, or +4 for 20 inches.
erection_dominance = 0 if flaccid, +2 if 8 inches or more, or -2 if 4 inches or less
bottom_energy = (delicateness / 4) or 0 if suppressed.

dominance_score = (energy / power) + clothing_dominance + penis_dominance + erection_dominance + charisma - clothing_temptation - bottom_energy

The npc's submission resistance is calculated based on Level, the type of dominant sex the player is trying to initiate, and whether the npc is wearing a condom. Some npcs have a unique way of calculating their submission resistance, but for the most part, all of them are the same:

level = monster level
dominance_type = Depends on type: -6 for watersports, -4 for penetration, -2 for blowjob, +2 for facesitting, +4 for non-conventional , or +6 for riding
protection_modifier = 0 without a condom, 2 with a condom

submission_resistance = level + domination_type + protection_modifier

Submissive Sex

When the player is on their knees, hostile npc's can intitiate sexual encounters with the player. These encounters last multiple turns, and as long as the npc is hostile, cannot end without the npc being satisfied, the player using their safe word, or somehow getting removed from the picture. The player can initiate multi-turn encounters with npc's on their own if they use the offer command, which will give them the option of ending things early, but there's always a chance that the player's partner becomes hostile in the middle.

Options during submissive sex

During submissive sex, the player always has the option to submit or resist. As a rule, npc's like when the player submits and don't like it when the player resists.

Submission

Submission is the default response during submissive sex. Even if the player does something that isn't explicitly submitting, such as displacing underwear or talking to their partner, they will be treated as if they are submitting.

Submission is humiliating for the player, but lets the player handle things a lot more smoothly (especially during penetration.)

Resistance

Resistance has a slightly different meaning depending on the friendliness level of the player's partner. Friendly npc's will stop having sex with the player as soon as they start to resist, but if the npc is on the verge of becoming unfriendly, resisting might turn the player's friendly partner into an unfriendly one. Unfriendly npcs won't stop fucking the player even if they resist, and if the player resists too much, they might punish the player by spanking them, tearing their clothes, and other negative outcomes. Resistance decreases the player's tolerance for soreness during penetrative sex, and during oral sex, drastically increases the chance of Gagging, both of which have a high chance of leaving the player at risk of Fainting or not being able to do anything for a turn in the middle of an encounter. Resisting also reduces the chances that the player will notice when a monster is about to orgasm.

Despite all these drawbacks, resisting allows the player to minimize humiliation gained during sexual encounters, and if the player is having unprotected sex, there may be a chance that the player can avoid a creampie or a facial if they resist at the right moment. Unintelligent NPC's also tend to care about resistance a lot less than their intelligent counterparts. Resisting is also an important part of handling sexual encounters as the Bride class.

Begging

Begging is only available as an option if the player can speak and they are having an encounter with a hostile npc. It also won't work if the npc is too stupid (like a Sex Doll) or if the npc is too mean (like a Demoness.) When it works, the player's partner(s) have a chance of being gentler with the player depending on a random number between 1 and the player's charisma. (As of version 13.10.1, there is a bug where having a charisma score higher than 1 increases the chance of begging not working.) Regardless of the player's success, begging will almost always enable the player to tell when a monster is about to cum.

Begging is even more humiliating than normal submission, and since it requires the player be able to speak, it can't be used to avoid a facial. However, if the npc is the type to actually listen to the player's begging, it's a decently reliable way for the player to avoid being creampied during penetrative sex. Certain monsters only pull out if the player begs, and certain monsters only pull out if the player resists, so it's important to pay attention.