Difference between revisions of "Category:Intelligent NPC"

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(Basic summary. Current: Release 13 Version 6.0)
 
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Although all npcs are ''technically able'' to chat with the player, intelligent npc's are the only ones that will actually do so in practice. Mechanics that require the player to appeal to an npc ([[Trading]], [[Conversation]], [[Skills|Begging]], [[Seduction]], etc.) tend to work better on intelligent npc's, and [[Humiliation|embarrassing situations]] tend to feel worse for the player if there's an intelligent npc around to see it.
 
Although all npcs are ''technically able'' to chat with the player, intelligent npc's are the only ones that will actually do so in practice. Mechanics that require the player to appeal to an npc ([[Trading]], [[Conversation]], [[Skills|Begging]], [[Seduction]], etc.) tend to work better on intelligent npc's, and [[Humiliation|embarrassing situations]] tend to feel worse for the player if there's an intelligent npc around to see it.
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[[Category:NPC]]

Latest revision as of 05:49, 18 March 2022

Although all npcs are technically able to chat with the player, intelligent npc's are the only ones that will actually do so in practice. Mechanics that require the player to appeal to an npc (Trading, Conversation, Begging, Seduction, etc.) tend to work better on intelligent npc's, and embarrassing situations tend to feel worse for the player if there's an intelligent npc around to see it.